Instruction with SMARTboards by Grace Binder
This session focused on the basic mechanics of using a SMARTboard including "how" and "why" to incorporate this technology tool into your teaching. Resources introduce basic features for use and potential applications within the elementary lesson that Grace modeled during her session.
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SMARTboards in a Science Classroom by Daniel Ma
As interactive whiteboards are increasingly being integrated into schools, this session provided a space to familiarize participants with this “family” of technology tools. Materials include a technical overview for engaging with the tools in order to enrich your classroom learning environment and increase student engagement.
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Mindmapping with SmartBoards in the Upper El/MS Science Classroom by Nallely Hernandez and Lauren Fugh
Why use mind maps in the classroom? Mind mapping is one of the best ways to capture your thoughts and bring them to life in visual form. Mind maps allow for students to interact with multiple mediums such as maps, images, text, etc all in one space. Through the use of mind maps, teachers can differentiate for students who learn through different means. These session resources show you how to create mind maps for different lessons and how to share mind maps with multiple students in order to have a classroom-created mind map. |
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Designing and Teaching Lessons with iMovie by Lars Lindqvist
iMovie is a technology that has been around classrooms for a long time, but one that has not been utilized to it's full potential. In this session, you will not only be learning the basics of how to create simple movies using this program, we will also be focusing on how using iMovie can help improve students writing. When viewed from the perspective of this session, iMovie becomes a fresh and fun way for students to practice the craft of writing, without the stress of papers. With this in mind, in this session, we will be creating movies that tell stories about ourselves, while also practicing writing habits that are important for students to develop in today's educational environment. |
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Multiliteracies & Multigenres in the ELA Classroom by Brianne Kashak & Megan Radke
This session overviews an innovative book project that crosses genres, modalities, and digital tools while aligning to the Common Core. The link below connects to project examples and experiences, while overviewing the design process. The handout discusses how various digital tools can be utilized to support the creation of these multimodal projects including a podcast, digital story, and infographic.
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Digital Storytelling in the Upper El/MS Classroom by Elizabeth Ebert and Kelly Zimmermann
These session resources provide the opportunity to learn about programs that allow students in upper elementary or middle school grades to express their narratives through video, stop motion, and comic forms. Pixton, Powtoon, and WeVideo are introduced as tools that can support different forms of digital storytelling and can be used in conjunction to extend the meaning making process through multimodal composition. While focusing on narrative and summary skills, these tools will allow for more student learning styles to be addressed while reaching Common Core Standards for their grade levels. |
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Digital Storytelling with Little Bird Tales in the Early El. Classroom by Mark Hollendyke and Nallely Hernandez
Are you interested in having your younger students create digital stories? These session resources highlight Little Bird Tales, which allows students to independently create digital stories using a variety of tools that can be shared with ease. This FREE app gives students a more exciting, engaging, and accessible opportunity to show comprehension of material. |
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Digital Natives, Digital Immigrants by Marc Prensky (2001)
The article is referenced in the introduction and overview of Weebly. Provides an interesting overview of the term "digital native", and discusses the differences in how today's generation learns using technology. Children's Internet Protection Act (CIPA) Enacted in 2001, this legislation was created by Congress to protect children from harmful or obscene content on the internet. CIPA outlines specific guidelines that schools are required by law to follow. It's important to be familiar with these guidelines when setting up your own classroom websites and if you find yourself in a position of leadership in the area of educational technology at your own school. A Great Example of an Acceptable Use Policy These are the policies in place at schools in Greenville, South Carolina. |
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Engaging Students with Pear Deck by Carley Varo
This tool takes a simple PowerPoint and transforms it into a formative assessment tool that teachers can use to engage students in the middle of their lesson. While the full application does come with a membership fee, there are a multitude of ways that teachers use this to keep students excited, interested, and engaged with the lesson. |
Coding Towards Their Future by Anna Irmiter and Kelly Zimmerman
Computer science jobs are among the fastest growing in the US and knowing how to code is essential to success in the field. Learn how to start teaching your students to code! Our resources highlight coding apps that you can use with students as young as kindergarteners, as well as apps for upper elementary and middle school students.
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